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Remove This Map!!

Started by S0L0man, June 10, 2002, 03:43:23 PM

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Dump the crap map based on the last level of the subpens

Yes, dump this map
4 (66.7%)
No, I like the allies to line up like sheep
2 (33.3%)

Total Members Voted: 4

Voting closed: June 15, 2002, 03:43:23 PM

S0L0man

Was playing on Ham-5 on Sunday. Got to a team map based on the last part of the single player mission where you escape the sub pens, I think.

The map degenerated to revolving around a doorway and short piece of U shaped corridor. The allies would be killed by axis lobing grenades and covering the corner of the corridor.

(rant)
WHAT A STEAMING PILE OF YOU KNOW WHAT. DUMP THIS MAP. ITS DIRE. NO GAMEPLAY VALUE WHATSOEVER.
(rant off)

Can we please dump this, (idea) lets have a pole.

Apologies to anyone offended in any way

Lot

Sorry SOLOman, but I don't know which map you refer to  8O  If someone cares to enlighten me, I will be sure to vote.

|fury|

i've not seen it either.. but with the number of maps that are on hammy 5 these days, it's not difficult to miss a few!!

RichardWhitely

The map name is:-

dm/bosubmarine
I play games on a:
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Col

The only one with Sub pens that I know of is the Bosubmarine map.
Is that the one you mean SOLOman?

Edit: You just pipped me there Spikey  :lol:

UK SkidMark

Think he means nestate2, where allies spawn in the back of a jeep, short run in through double doors, then up 3 stairs, a single door. Everyone gets stopped there by the axis?

Tigger

Unfortunatly your all wrong he was refering to Black Onyx energy bunker. also see my post "Maps I would like Banned". it refers to the same map.

rover

sorry bravo22 i think skid is right with the map :D

S0L0man

Sorry guys. I'm away from home at the moment so cant check the map name.
The map in question is the last level of the single player mission where u escape from the subpens. The level ends when u run accross to a railway car while being covered from the car.

The level features some air ducts that axis can spawn into with grills that allow them to look/shoot onto a staircase.

The choke point in question features a fairly large chamber on the Axis side with a sunken T shaped section with a ramp down and some railings around it.

The allies spawn in the open and must pass through a door and into a short U shaped section that leads to the open chamber i just mentioned.

By camping out in this area the axis can cover the u shaped section and shoot/grenade the allies as they enter. Should the Allies be able to kill the Axis covering the U shaped corridor then any Axis using the sunken section as cover can kill any breajout attempt cold.

I played this on Sunday and I think Bravo was present so he mey have the correct name (shrug)

Apologies for rambling on but this map really is a waste of space.

To any who enjoy the mass killing opportunities this map gives
"You pathetic desendants of monkeys!!!!!" (10 bonus point to name the game)

Thanks for lisening

P.S. I LIKE GLOBAL OPS :D  :P  :roll:  8O

|fury|

is it snowy outside with loads of boxes infront of the entrance door?

I think i know the one you mean, have to admit i've enjoyed playing that level, i thought the challenge of getting up the stairs was a worthy one ;)

UK SkidMark

That the one where some people spawn in mid air???

|fury|

if it's the one i'm thinking of skid, then yes.
I've seen one spawn point in mid-air near the boxes, but never really saw much of an advatage/disadvantage with it

Arathrael

It is the black onyx energy map in question. It's a linear one, so it depends how far either side gets towards the others spawn point, and whether you can manage to push them back as to how long they spend mass killing you if they get you pinned in. Playing as the allies last night, all the action revolved around the stairs - they couldn't get down, we couldn't get up (both sides managed it - briefly :)). Lots of grenade fun to be had too :twisted:

It's an ok map for the odd blast I reckon, and there's a different sort of tactics involved when it's played as a tdm map. I can see how it'd lose its appeal with repeated plays though.
Cave Cricetum! :hammering:

Col

I was on there with you Arathrael, and although come the end us allies had got to the top of the stairs and were picking the axis off as they popped around the corner I can also see how it could become rapidly boring.  :cry:

SCOOBY

Virtually all the maps have a bottleneck where both sides end up in a mass shoot out, mostly around one sides spawn point.  This can be frustrating if your constantly being killed, but once you can break out of your spawn area and push the enemy back it can be great fun.  :)

The only annoying thing is the long run you have to do to get to the battle areas, the black onyx energy map being a classic example.  Especially if your axis and spawn in the air ducts, could that vent be any longer?  :evil:   Anyway black onyx energy map is okay in team dm, but bloody horrible in ffa, especially if you have the misfortune to spawn outside.  Average life expectency 10 secs or less, especially the spawn in mid air, might as well have a big sign saying shoot me over your head   :lol:  :lol: