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Patch 1.3 has been released

Started by RichardWhitely, May 13, 2005, 05:04:54 PM

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RichardWhitely

Warhammer 40,000: Dawn of War -- Patch 1.3 Release Notes



New Features



   * Added an Observer Mode to the game to support the professional games circuit.
   * Added a Friends List feature to support the growth of the Online community.
   * Added an Arranged Teams Automatch feature to simplify the process of automatching games with Friends.
   * Added Mod Manager to facilitate switching mod versions from the Main Menu. Mods are now also listed in the Join Game screens.
   * Added support for Lobby News messages in non-Latin character fonts (full unicode support).



Improvements



   * Game performance has been improved through the use of the Intel Performance Primitives library
   * Enemy detection code has been improved for better performance in the late game on large maps.
   * Selection focus key (') has been added to the defaul keybindings. NOTE: The keybindings file has been changed and is no longer compatible with previous versions.
   * Improved the targeting priority system for vehicles and units with multiple weapons.
   * Major update to game camera system, including fixing many bugs.



General Fixes



   * Fixed several bugs with the Automatch system.
   * Thorough overhaul of the Stance system which fixed many bugs with the Melee and Ranged stances.  Overhaul includes the removal of Versatile Stance.
   * Fixed several minor issues with the game camera, including increasing the default range for the limited camera so it matches the distance of the free camera.
   * Fixed several minor issues with save games and playback files. NOTE: The save game format has been changed and will no longer be compatible with previous versions.
   * Fixed several minor issues with the playback mode.
   * Fixed several infrequent crash bugs in Online screens.
   * Fixed rendering issues with the Intel 915 IGMA.
   * Fixed Mission 4 bug where third Whirlwind disappears.
   * Fixed bug where Toth was damaging himself with special attacks.
   * Fixed occasional SCAR crash in Mission 7 when capturing bridge.
   * Fixed NIS cameras for all missions.
   * Fixed various bugs in game chat system.
   * Fixed various bugs in Army Painter.
   * Fixed bug where NIS speech wouldn't play under Windows 98.
   * Fixed various bugs in Multiplayer Game setup system.
   * Various cosmetic fixes to various screens.
   * Fixed bug where the Ork Wartrack Twin Rokkit Launcher upgrades will get stuck in an infinite loop when overwatching the upgrade.
   * Fixed bug where a Shroud button which has no function would appear in the build-menu of a Webway Gate while it is being built.
   * Ability Fixes
   * Fixed bug where Word of the Emperor ability would not function.
   * Fixed bug where Bad Doc Healing Aura ability did not heal commander units.
   * Fixed bug where Bad Doc Healing Aura ability only affected the Mad Doc and attached squad.
   * Fixed bug where Exarchs could not be added to Aspect Sqauds while the squad was moving.
   * Fixed bug where Exarchs could be built while the squad was moving.
   * Fixed bug where Howling Banshee War Shout ability would affect friendly units.
   * Fixed bug where Eldar Plasma Grenade was inheriting incorrect attributes.
   * Fixed bug where Stormboyz speed research effects only the Stormboyz leader.
   * Fixed a range of bugs where abilities were incorrectly affecting friendly units as well as enemy units.
   * Fixed bug where Grav Falcon Brightlance was invisible.



Balance Changes



Ork Changes

   *  
   * Reduced damage of Trukk Big Shoota.
   * Increased population requirement for Trukk/Mekshop from 31 to 46.
   * Increased population requirement for Wartrakk from 46 to 61.
   * Wartrakk build time increased.
   * Decreased damage of Wartrakk Rokkit against all infantry significantly.
   * Increased build time of Wartrakk Rokkit and Mortar from 9 to 20 seconds.
   * Put a 46 population requirement on Ork Rokkit Launchers.
   * Reduced Big Mek's Mega Blaster damage.
   * Increased build time of Bad Doc to 15 seconds.
   * Increased cost of Bad Doc by 10 requisition.
   * Increased damage output of Nob Leader Power Klaws.
   * Decreased build time of Ork Nob Power Klaws from 15 to 12 seconds.
   * Increased damage of Ork Nob Leader Power Klaws.
   * Big Mek now takes longer to build after researching Custom Tellyporta.
   * Big Mek now takes longer to build after researching Custom Force Field.
   * Big Mek now takes longer to build after researching Tank Bustin' Kit.
   * Reduced range on Ork Listening Posts that have the first Listening Post upgrade.



Eldar Changes



   * Reduced damage of Fire Prisms Shuriken Catapult against Heavy Infantry (Medium). Also reduced damage against Medium Vehicles.
   * Reduced damage of fire prism Prism Cannon vs. all buildings, all vehicles (slight), reduced morale damage, reduced minimum damage, reduced area of effect from 10-8.
   * Reduced morale damage on Eldar D-Cannon Turret.
   * Reduced damage of Vyper Missile Launcher against all infantry types.
   * Increased time cost of Vyper Missile Launcher weapon upgrade.
   * Increased vertical aiming ability of Brightlance platforms (slight).
   * Increased range of Ranger Long Rifle from 32 to 35.
   * Increased morale damage output of Ranger long rifle from 40 to 60 per hit.
   * Removed charge modifiers from Howling Banshees.
   * Created dependencies on Vyper/Wraithlord aspect stones before Fire Prism can be researched.
   * Decreased time cost of Seer Council Witchblade weapon upgrade.
   * Dark Reaper Exarch now does more damage to Heavy Infantry .
   * Dark Reaper weapon upgrade now has the same range as its original weapon.
   * Increased Time cost of Warp Spider Aspect Stone
   * Increased Power cost of Warp Spider Aspect Stone.



Chaos Changes



   * Reduced cost of tier 3 to 400/150 and 100 seconds. From 500/200 and 125 seconds
   * Chaos Aspiring Champions and Space Marine Sergeants now benefit from the bionics upgrades (+20% health)
   * Furious charge should now be giving +15% damage bonus to chaos_knife_cultist and chaos_knife_tactical.
   * Chaos Heretic costs 0 supply cap, however there is a limit of 5 Heretics at any given time.
   * Increased cost of Cultist, increased hit points, increased build time, decreased to starting with 4 units.  Increased base weapon damages by 30%.  Decreased min damage on Cultist Laspistol from 2.5 to 1.5.
   * Increased time cost of Cultist Aspiring Champion.
   * Reduced Cultist Grenade Launcher damage by 35%.  Increased build time of Grenade Launcher.
   * Increased damage output of cultist plasma gun, slightly increased cost.
   * Defiler hitpoints increased from 2300 to 2700.
   * Defiler now costs 2 Support cap.
   * Reduced cost of Possessed marines, decreased attack/hp/build time accordingly.
   * Reduced cost of Horrors, decreased attack/hp/build time accordingly.
   * Reduced melee damage of Raptors against building low.
   * Rhino now costs 1 Support cap.
   * Smoke Grenade research time/cost reduced.



Space Marines Changes



   * Reduced cost of tier 3 to 400/150 and 100 seconds, from 500/200 and 125 seconds.
   * Reduced stun time of SM Force Commander from 4 to 2 seconds.
   * Scouts do less ranged damage to infantry_low, infantry_med, and infantry_high.
   * Reduced Scout accuracy while moving from .55 to .35.  Reduced Scout morale damage.
   * Reduced melee damage of Assault Marines against building low.
   * Rhino now costs 1 Support cap.
   * Smoke Grenade research time/cost reduced.
   * Cultist reinforce time when in combat set to 12 seconds.
   * Updated help text to reflect balance changes.



Mod Support



   * Mods can now disable tutorials by leaving a blank field in the FEDefaults.lua file.
   * Multiple fixes in the Attribute Editor.
   * Game now validates more fields from the attribute files. Also validation of starting units and buildings has been removed.
   * New binary file format for all attribute files.
   * Added support for exclusive win conditions.
   * Several unused attribute fields have been removed.
   * Added flag for weapon line-of-sight being blocked by entities. We recommend not using it, as it is terribly slow.
   * Added multiple flags to Scenario files in the Mission Editor, including being able to turn off sky, terrain and water rendering.
I play games on a:
ZX Spectrum 48K | Grundig C410 cassette recorder (adjustable head) | 20BT TV Philips Multistandard Color V37cm | ZX Interface 2 | New Kempston Compatible Competition Pro Switched Joystick | Sinclair BASIC OS