Recent Posts

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91
Star Wars Galaxies Emulator / I noticed that...
« Last post by RichardWhitely on June 16, 2014, 07:49:56 AM »
Buffs from food/drink stack! So you can drink brandy two or three times and you end up with a massive mind bar. Of course you have to wait until the drink/food meters go down so you can drink more, but if you get a brandy with a fill of 49 that means you can take two gulps right away and then keep trying every 10 or 15 mins to drink more and end up with a stupidly large mind bar. Of course this also means with increased brandy consumption you might die with liver failure but you only live once right? :D
92
Star Wars Galaxies Emulator / Re: Arranz, Doctor
« Last post by Undergrid on June 14, 2014, 11:33:23 AM »
Also now available:

* 2063 for 3hr 7 mins - 2.5k each

* 2235 for 2hr 47 mins - 6k each (Yeah, they are that damn expensive but it's server cap right now)

Add 500cr if I need to use a Bivoli just for you (or subtract a few points).
93
Star Wars Galaxies Emulator / Arranz, Doctor
« Last post by Undergrid on June 14, 2014, 12:25:57 AM »
Yup, Arranz has made Master Doctor and can now buff.   :banana2:

Obviously HamsteR guild members will get buffs at cost (since I'm buying rather than making buff packs), which are:

* for 1900 ish if I'm not already buffing, or 2135 if I am buffing or if there are a group of HamseR's requiring buffs: 2.5k each

* for 2135 if I'm not buffing (and have to use a portion of Bivoli just for you): 3k each

Yeah, Bivoli's expensive but it usually averages out over a bunch of buffs and you don't get the custom if you can't match the numbers.

Each buff runs for 2 hours 38 mins and right now, since droid modules don't work, have to be applied in a med center.
94
Star Wars Galaxies Emulator / Handy macros
« Last post by Tricky on June 10, 2014, 09:07:29 PM »
Here's one I use to grind medic. Fill your inventory with stimpacks and go to a busy cantina. Look for an entertainer with a low action bar and select them. Start the macro!

/healDamage
/pause XX;
/macro Y;

Where XX is the number of seconds to allow for you to be able to heal more damage.
Where Y is the macro name you saved it as.

I also add /dump in a separate macro to make it easy to halt.




96
Star Wars Galaxies Emulator / Re: SWGEmu - It's Star Wars redux!
« Last post by Undergrid on June 09, 2014, 03:09:54 PM »
Arranz is on her way to Doctor (at 1110 last night IIRC) and taking donations of Stim-C's, D's or E's if anyone is feeling generous.  Undergrid has already financed her to the rate of over 100k to get this far.
97
Star Wars Galaxies Emulator / Re: SWGEmu - It's Star Wars redux!
« Last post by Tricky on June 09, 2014, 09:12:54 AM »
I also now have Fisticuftius Flufius, an unarmed melee dude heading for TKM.

Going to add an artisan dude just for fun if I can get in before the guild hall is packed up. I hear that making stuff is where the money is. ;-)
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Star Wars Galaxies Emulator / Re: SWGEmu - It's Star Wars redux!
« Last post by Undergrid on June 06, 2014, 10:31:18 PM »
Undergrid (obviously), Working on TKM, Master Smuggler and Master Pistoleer.  Just managed to get Novice in all three (that Unarmed 4 grind is a bitch!)
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Star Wars Galaxies Emulator / Re: SWGEmu - It's Star Wars redux!
« Last post by RichardWhitely on June 04, 2014, 08:25:42 PM »
The Hamster guild in SWG is back! :D. Guild Hall is at 6127, -4047 about 2.53m North east-ish of Mos Eisely :) and will be there for 4 days only cos its fecking expensive to keep running. To set a waypoint to there type:

/wp 6127 -4047
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Star Wars Galaxies Emulator / Re: SWGEmu - It's Star Wars redux!
« Last post by RichardWhitely on June 03, 2014, 05:19:26 PM »
Jaidu Rehiv - rifle/ranger
Goolius'Blyrone Cluggins - fibre king!
Phoenix-Ray Starscream - no idea, commando/teras kasi probably
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