I now have the final version of The Farm (La Campagne) along with all the various options for turning respawn on/off, adjusting time, turning bombs on/off, turning the village on/off etc.
I need somewhere to put this as I'm pretty sure that Nilly wouldn't be too happy if 70-80MB of b/w suddenly got used on my free webspace.
Suggestions please?
PS - This map isn't (AFAIK) available on AA or TMT yet.
i got space on my webspace. Email it to me
OK - it's not space that bothers me. It's the bandwidth that's going to get used as everyone and their dog goes to get it. Email is on the way.....
Server owners hold fire on downloading it. I'm going to mod it slightly. Currently it'll allow you to pick a timelimit of between 1 and 10 minutes. I'm going to try to mod that so you can select a time between 1 and 30 minutes. Duncan has already said he doesn't mind me modding it any way I choose, so....
Edit - I think I've modded it now, just got to test it later. I'll put up a link once I'm sure it works - please server owners only download from here. The rest of you don't need it as it's a server-side only mod.
Please download The Farm from the following link:
File now deleted[/color]
Right click, save target as....
It is in Pk3 format, if your OS puts a .zip extension on the end, all you need to do is delete the extension. For example, it could download as thefarm.pk3.zip
If it does delete the .zip so it becomes thefarm.pk3
Cheers
Quote from: adslrizlaI'm going to try to mod that so you can select a time between 1 and 30 minutes. Duncan has already said he doesn't mind me modding it any way I choose, so....
Edit - I think I've modded it now, just got to test it later. I'll put up a link once I'm sure it works - please server owners only download from here. The rest of you don't need it as it's a server-side only mod.
Great stuff. I've played the 0.89 and 1.1 versions of The Farm and it's a great map. Will you post details of how to set the time limit and other vars please?
Also, if we get enough numbers how about playing it tonight on Hamster 4? Will wait for your reply before deciding which maps to play tonight. I thought about including Ranoch's DM because I like the look of the map and would like to try that one out.
Yes I'll include a readme file for the cvar settings.
Re Hamster4 - do not run Rannoch's DM if you're planning a big game. The map will support 6-8 players max. It is a very small map and on the one occasion that I played it we had three people on and at times it felt crowded :lol: Not enough spawn points so it'd just be a spawnkilling-fest!
I'll get back to you on The Farm - having a couple of problems right now with it and I have to go do something else. Have to leave it for a bit, but I'll get it sorted by late afternoon.....
Quote from: adslrizlaRe Hamster4 - do not run Rannoch's DM if you're planning a big game. The map will support 6-8 players max. It is a very small map and on the one occasion that I played it we had three people on and at times it felt crowded :lol: Not enough spawn points so it'd just be a spawnkilling-fest!
Oakey dokey :) I may it to the ordinary DM rotation on Ham4 which is usually limited to 8-players.
Server owners get it here (//homepages.nildram.co.uk/~naismith/mohaa/Farm.zip).
You can now adjust time from 1-30 mins.
Nobody else needs this as it's a server-side mod.
Hmmm. Skidmark and I were playing this map on VS-UK's server i.e. 1.5 version and there seem to be a lot of scenery bugs.
It's a big map (remember it's on two levels) and Duncan hasn't had time to track down all the bugs in the texturing apparently. I've noticed a few, but not enough to cause me a major problem.
Quote from: adslrizlaIt's a big map (remember it's on two levels) and Duncan hasn't had time to track down all the bugs in the texturing apparently. I've noticed a few, but not enough to cause me a major problem.
No, not minor bugs but massive major scenery bugs that weren't in 0.90 or 1.1. I asked the VS-UK guys and they said "Yep....".
I'm talking about rows of trees 20ft up in the air, invisible floors and roofs in the buildings. I walked across an invisible barn roof on VS-UK's server this afternoon!! :?
Hmm - I had a few quick runarounds today while testing. Never saw anything like that.....
Lol. Guess I'll have to check things.... can g_thefarm_maptime be set to 30 minutes? It says 1-10 in the readme file.
Yes - I forgot to change that in the readme. :oops:
Quote from: adslrizlaYes - I forgot to change that in the readme. :oops:
:)
Quote from: _farm_obj.cfg1 set g_gametype 4
2
3 // set g_thefarm_maptime 10
4 // [in minutes 1 - 30] {default 10}
5
6 // set g_thefarm_respawn 1
7 // [0 or 1] {default 1}
8
9 // set g_thefarm_barnladders 0
10 // [0 or 1] {default 0}
11
12 // set g_thefarm_village 0
13 // [0 or 1] {default 0}
14 // when set to 0 you can't get access to the village,
15 // but you can stil see it through the trees
16
17 // Objective bombs needed to complete mission.
18 // {all default on} [0 or 1]
19
20 // set g_thefarm_radiobomb 0
21 // set g_thefarm_antenabomb 0
22 // set g_thefarm_tankbomb 0
23 // set g_thefarm_ammobomb 0
24
25 // These bombs, but DON'T count to the final mission.
26 // {all default on} [0 or 1]
27
28 // set g_thefarm_carbomb 0
29 // set g_thefarm_bikebomb 0
30 // set g_thefarm_truckbomb 0
31
32 // Note if you turn OFF *ALL* the bombs, the game will still run.
33 // If it's running NORESPAWN then it's the first team to kill the other.
34 // If it's running RESPAWN then the map runs for the timelimit, but axis
35 // allways win ! lol, but at least you can screen capture your scores.
36 // Don't use g_thefarm_respawn 1 if you want respawning - it'll default
37 // to that. If you do then some very weird stuff happens
38
39 seta sv_maplist "obj/thefarm"
40 map obj/thefarm
Edit. Dumb vars don't work. Leave them all commented out and experiment with. I commented out everything except time limit i.e. replaced the above with current version.
Admins may be interested in the above edited version of the config -- basically all I did was put the useful stuff in comments. This script is named _thefarm_obj.cfg on Ham4.
I've had a look around and see none of the bugs that I saw on VS-UK's server this afternoon --- totally weird.
It's probably a good idea only to put in the changes you want to make from the defaults. I got some very weird (intermittent) results when I put in the respawn line.
As far as the VS-UK guys go - this isn't the first map they've had problems with (German Winter Night was another). I'm pretty much convinced it's down to the way they run the server in gametype 4 mode all the time - regardless of whether it's an obj map or not....
What are you on about?
The only cvar I've had problems with is the one to make the village accessable (which I think Duncan knows about). All the others work fine - except respawn if you set it to 1.
Want to explain a bit more?
Quote from: adslrizlaWhat are you on about?
The only cvar I've had problems with is the one to make the village accessable (which I think Duncan knows about). All the others work fine - except respawn if you set it to 1.
Want to explain a bit more?
Hmm, I forget now. Config above seems to work.
Hi there,
interesting comments about the farm with bugs on our server..we have NOT upgraded to 1.5 yet (as Duncan was still making small changes)
So the version running is 1.1
Im assuming any bugs you are seeing is because it is a previous version.
I will be uploading 1.5 today ...would have done it sooner if my DSL router hadn't blown up last night and I am stuck with 56k modem till I get my BT frog ADSL modem back online today ..aaarghhh LOLOL
I will be interested to know if the bugs still persist with 1.5
VERY interesting comment about gametype 4 being run all th etime...I did this to mix obj and roundbased maps in the smae config (only way I could get it to work with both)
Do you know another way to do this without being gametype 4 all the time...i would LOVE to know...
The problems we had with German winter night were that it was mucking up our logging stats which uses the rcon log...
GWN was throwing up SO many errors in the console that it made our log HUGE , and it also added some random characters to various lines of the log..removing the map did the trick (this was the roundbased GWN btway)
All good stuff...sharing of info is what this is all about , as EA omitted to document ANY of this stuff LOLOL
I will be interested on your comments
Cheers for the info
Hi Bill. I didn't see any major bugs on v1.1 either - not along the lines of what MikeT described anyway. The most I saw was some minor texturing problems.
As far as mixing gametypes - Dogmeat gave jennyfur some info on doing this by modding the script files here (//www.alliedassault.com/phpBB2/viewtopic.php?t=69391&start=15) (actually on the page before). That might be just what you're after?
I haven't (as I said to you) seen any errors thrown up by GWN - don't think MikeT has either.
Hiya
hmm very interesting thread...I will pop off and have a play with script files...think I will try it out on my 2 machines here before I subject our jolt server to my messing LOLOL
Cheers for the info!
Well Bill, if your server is still running 1.1 then that explains it. If you'd like a psychadlic tripped out moment install 1.5 on your client and attach to a 1.1 server. You'll see scrolling trees, bit like water falls, in mid-air!! Worth it just for a laugh!! :lol: :lol: :lol:
No version checking in these map files then!!
aaah
LOL I see it now
the reason I have held off installing 1.5 is that Duncan is somewhat prolific with his updates <g>
I am waiting for the FINAL version before I ask everyone to redownload again
Looks very funny I must admit mixing the versions LOLOL
Cheers
Bill - this looks like it is the final version. He's moving onto another map now. Take a look on their boards here (//members.lycos.nl/the4thregiment/viewtopic.php?topic=126&forum=4).
Just tried the farm map on vs-uk server and the scenery bugs made it unplayable in places, I got trapped in the barn with the tanks, the windows and trees hanging in mid air kept snagging me up. I persume this is still the earlier version, as there was still scenery floating in mid air everywhere even inside the buildings. Shame as it looks a promising map. :(
I believe that VS-UK still use v1.1 for some reason. This is the version they have in their downloads section anyway.
Just had another go on the vs-uk server, great pings on there, roll on our jolt server, had a real good game there, good competition. The no respawns certainly make you rethink your style of playing, although there was one arsehole "alaa" blatently team killing :evil: :x , fortunately for him no admins about to boot him, doh! :x
Heh - Bill was right. Looks like v1.6 is out now :lol:
LOL
I knew that was coming...hence the wait :_0
You will find that its very kludgy getting maps changed...
You have to ftp em , get them to delete the old one, add the new one, then you can ftp the config file if changed...
Its not TOO bad but I tend not to do it till im sure the map is final.
You then of course have to make sure that EVERYONE on the server has the version u are running...people are VERY lazy about D/L maps no matter how many times u tell em in the game , with the result that you lose players when the map changes and they havent got it..
Ahhh the fun of a rented server LOL
We know all about it as some of us run servers from our own ADSL lines and as soon as a custom map comes along, whoomph! the server is empty!!
Ah we're used to losing people on map changes already. Hopefully with the web hosting move it won't be so much of a problem. We'd just about got it sorted before - what with custom welcome messages etc.
Does the airstrike actually work on v1.61? That'd be rather fun :lol:
I'll have to give it a go locally tonight......
Regarding changing maps - are you talking about Jolt here? AIUI you get ssh access so you can delete the old files yourself. Or are you on about something completely different?
Hi yes
talking about Jolt..
They give you FTP access to your mohaa directory (if u ask nicely) and an ftp upload site for things you cant change on the fly.
FTP access is fine , but you will need the server STOPPED to change a map , as they are read in at the start (as im sure u know) This is a pain , but Jolt have always been quite quick with us.
It also affects skins, where you need a stop and restart to get them active..
Also some files cant be deleted while the server is tunning , as they are in use...
Small things , but it means you limit your changes to when you can do things in bulk...:-)
Cheers
Errmm - so what's the problem stopping the server using ssh? I spoke to Cheechy last week and he confirmed that you could use ssh to control which game was running (we will have 3 different games loaded). ie you can use ssh to start/stop/restart the game process. Are you saying that isn't the case?
eh?
we ONLY run mohaa..were never offered SSH , and have to ask for a stop and restart..I will be VERY interested if you get this..i have been asking for THREE MONTHS..they said its not possible as they wont give me access to a windows process
I know they have LINUX SSH but not windows as far as i have been told
Plse report back ..i will NOT be happy if it is available LOLOL
btw THE FARM is about to be version 1.7 LOLOL
I shall let you know what happens. I've emailed to clarify this and told them that if remote access to start/stop/restart game processes is not available then I want the server rental cancelled.
We'll see what happens. I think I can see why you're going SDSL :wink:
Rizla,
cheers for that! I will be very interested in the response.
I fear that it will not be available...I did try long and hard to get it.
Why else would they spend their time piddling about with our requests for 3 months if it wasn't necessary ..?
Unless there's summat I have not been told !!
I await your findings!
Cheers
FYI guys,
the 1.6 version has now been removed from the server. Thanks