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Far Cry 1.2 Patch released

Started by RichardWhitely, July 22, 2004, 07:32:50 PM

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RichardWhitely

It was released on Wednesday 21.07.2004 :D.

Go get it from one of the following sites (Download size is 65MB)

http://www.fileshack.com/file.x?fid=4787
http://www.3dgamers.com/games/farcry/
http://www.farcry.jolt.co.uk/index.php?page=download.php&action=filenotes&id=3072
http://www.worthplaying.com/article.php?sid=19015

Major changes include:

ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Made the run speed about 15% faster
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Made sprint last 30% longer
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Adjusted damage to vehicles

(vehicles now survive longer in multiplayer and behave consistently between weapon damage types) Bullet damage can be disabled by "g_vehicleBulletDamage" cvar: 0 = no bullet damage (default), 1 = bullet damage; this works only in MP.
MP vehicles can get the same damage from every kind of bullet (no distinction between sniper rifle and the deagle), this value is set by 'dmgBulletMP' variable inside 'DamageParams' table of the vehicle.

-buggy, humvee and gunboat can be destroyed with one rocket.
-bigtruck can be destroyed with three rockets.

-buggy and gunboat can be destroyed with 100 bullets (if g_vehicleBulletDamage = 1)
-humvee can be destroyed with 150 bullets (if g_vehicleBulletDamage = 1)
-bigtruck can be destroyed with 500 bullets (if g_vehicleBulletDamage = 1)

-vehicle damage code cleaned and made more consistent.


ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· If punkbuster is not installed the "punkbuster enable" togglebox will not be disabled
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed a number of serious issues with headshot detection
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Ported a number of sensitive routines into non SDK sources
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed some issues with ladder animations appearing odd to other players
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Added quicksave support for single player (still in process)
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed bug where players name tag didn't show up
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed bug where console would accept letters as variable states
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed a number of ladder related issues
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed error with warning message in connection dialogue
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed a significant number of bugs relating to quicksave (~100 bugs)
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed a connection dialogue error
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed an incorrectly localized HUD message
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed bug with server shutdown dialogue error
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Addressed a number of issues with the server list UI
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed bug causing cancel button to stop working
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Server create sessions are now saved
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed a bug causing game freezes when player joins and player rotates
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed a rendering issue with Radeon 9600 graphics cards
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed Punkbuster crash when switching from punkbuster online server to hosting LAN server
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed issue with punkbuster icon not showing up in the server listing
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed random crash relating to punkbuster server listing info
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed issue with punkbuster refusing connection to a server that is destroyed and then re-hosted
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed a number of crash problems related to punkbuster server creation with non-dedicated servers
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed issue with punkbuster enabled in multiple server profiles
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Disabled e_vegetation_min_size in multiplayer (used as cheat)
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Added optimizations for character effects including invulnerability shader
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Added optimizations for scoreboard performance. Scoreboard no longer updates fields that have not changed
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed issue where radar would not be drawn correctly with certain game type changes
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed framerate issue when player touched assault ammo pickups
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed issue with password protected servers not removing password after restart
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed issue with spectators not being able to hear ambient sounds
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed message printout for multiplayer statistics (was only working with log_verbosity 1, not it works with 0 (default) as well)
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed listplayer on the client (was only working on the server)
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Changed multiplayer scoreboard system for less bandwidth and easier extendibility
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed bug in scoreboard that reported ping incorrectly by a factor of 2. Pings now appear correctly (half the old values). Note: ping is still the same, the output value was inaccurate)
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed check in server/client version check (now you cannot connect to servers with old network code)
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed bug in submitted Punkbuster ID causing random CD Key hash to be generated. Global ID unique to CD keys is now parsed correctly.
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Added MultiplayerUtils:OnChatMessage a script function which is called on the server for every chat message (to enable saving out chats)
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Made several changes to improve network packet scheduling
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Separated multiplayer and single player weapon code better functionality with mod developers and support for changes to MP balance without affecting single player.
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Made a number of changes to multiplayer weapon parameters, outlined below:

All weapons - Increase accuracy while standing still by 25%
Made the medic packs give 50% more health for the engineer class
Reduced rocket launcher clip to 1, no change to lethality.
Increased MP5 damage by 30% with full auto, 50% increase with semi-automatic
Adjusted AG36 damage to head and torso.
Reduced AG36 grenade radius.
Increased OICW accuracy by 30% when zoomed.
Reduced OICW grenade clip to 3 with max carry of 3 in the gun and 3 in reserve
Increased Pancor damage slightly
Reduced P90 damage by 10% and reduced max range by 25%
Increased lethality of mounted weapons.

ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Improved detection code for player name tags, fixed issue causing name tags not to appear if crosshair was on arms and legs
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed collision detection on the dedicated server with different arm position because of different weapons. Hit detection is now more accurate.
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· The record console variable was makred as protected because it opened up some cheat posibilitiesFixed a bug that sometimes caused players hit by a buggy not to credit the driver with a kill
ÃÆ'ââ,¬Å¡Ãƒâ€šÃ,· Fixed a number of issues with discrepancies between player cameras in 1st and 3rd person
I play games on a:
ZX Spectrum 48K | Grundig C410 cassette recorder (adjustable head) | 20BT TV Philips Multistandard Color V37cm | ZX Interface 2 | New Kempston Compatible Competition Pro Switched Joystick | Sinclair BASIC OS

RichardWhitely

Never mind its been withdrawn :roll: - que lots of locked threads on far cry forums :roll:

See here for more details: http://www.farcry.ubi.com/
I play games on a:
ZX Spectrum 48K | Grundig C410 cassette recorder (adjustable head) | 20BT TV Philips Multistandard Color V37cm | ZX Interface 2 | New Kempston Compatible Competition Pro Switched Joystick | Sinclair BASIC OS